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	<title>Goodman Games &#187; Dinozonian</title>
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		<title>Class Reference</title>
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				<category><![CDATA[Dinozonian]]></category>
		<category><![CDATA[Charisma]]></category>
		<category><![CDATA[Class Reference]]></category>
		<category><![CDATA[D8]]></category>
		<category><![CDATA[Dialect]]></category>
		<category><![CDATA[Dinosaur Planet]]></category>
		<category><![CDATA[Dinosaur Species]]></category>
		<category><![CDATA[Empathy]]></category>
		<category><![CDATA[Feats]]></category>
		<category><![CDATA[Female Animal]]></category>
		<category><![CDATA[Intuit]]></category>
		<category><![CDATA[Knowledge Strategy]]></category>
		<category><![CDATA[Level 3]]></category>
		<category><![CDATA[Lore]]></category>
		<category><![CDATA[Planet Core]]></category>
		<category><![CDATA[Prerequisites]]></category>
		<category><![CDATA[Prestige Class]]></category>
		<category><![CDATA[Sex Female]]></category>
		<category><![CDATA[Warrior Women]]></category>
		<category><![CDATA[Wild One]]></category>
		<category><![CDATA[Wis]]></category>

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		<description><![CDATA[The Dinozonian Prestige Class Level Base Attack Bonus Fort Save Ref Save Will Save Special Human Charisma 1&#60;sup&#62;st +1 +0 +1 +1 Dinosaur Totem +2, Totem Ally -1 2&#60;sup&#62;nd +2 +0 +2 +1 Dialect Similarities -2 3&#60;sup&#62;rd +3 +1 +2 +1 Dinozonian Feat -3 4&#60;sup&#62;th +4 +1 +3 +2 Dinosaur Totem +4 -4 5&#60;sup&#62;th +5 [...]]]></description>
			<content:encoded><![CDATA[<p>The Dinozonian Prestige Class</p>
<p><a name="table01"></a></p>
<div style="text-align: left;">
<table border="1" cellspacing="0" width="590">
<tbody>
<tr valign="top">
<td width="8%">
<p>Level</td>
<td width="14%">Base</p>
<p>Attack Bonus</td>
<td width="7%">Fort</p>
<p>Save</td>
<td width="7%">Ref</p>
<p>Save</td>
<td width="7%">Will</p>
<p>Save</td>
<td width="40%">
<p>Special</td>
<td width="12%">Human</p>
<p>Charisma</td>
</tr>
<tr valign="top">
<td>1&lt;sup&gt;st</td>
<td>+1</td>
<td>+0</td>
<td>+1</td>
<td>+1</td>
<td>Dinosaur Totem +2, Totem Ally</td>
<td>-1</td>
</tr>
<tr valign="top">
<td>2&lt;sup&gt;nd</td>
<td>+2</td>
<td>+0</td>
<td>+2</td>
<td>+1</td>
<td>Dialect Similarities</td>
<td>-2</td>
</tr>
<tr valign="top">
<td>3&lt;sup&gt;rd</td>
<td>+3</td>
<td>+1</td>
<td>+2</td>
<td>+1</td>
<td>Dinozonian Feat</td>
<td>-3</td>
</tr>
<tr valign="top">
<td>4&lt;sup&gt;th</td>
<td>+4</td>
<td>+1</td>
<td>+3</td>
<td>+2</td>
<td>Dinosaur Totem +4</td>
<td>-4</td>
</tr>
<tr valign="top">
<td>5&lt;sup&gt;th</td>
<td>+5</td>
<td>+2</td>
<td>+3</td>
<td>+3</td>
<td>Warrior Women</td>
<td>-5</td>
</tr>
<tr valign="top">
<td>6&lt;sup&gt;th</td>
<td>+6/+1</td>
<td>+2</td>
<td>+4</td>
<td>+3</td>
<td>Dinozonian Feat, At One With Cretasus once/week</td>
<td>-6</td>
</tr>
<tr valign="top">
<td>7&lt;sup&gt;th</td>
<td>+7/+2</td>
<td>+3</td>
<td>+5</td>
<td>+4</td>
<td>Dinosaur Totem +6</td>
<td>-7</td>
</tr>
<tr valign="top">
<td>8&lt;sup&gt;th</td>
<td>+8/+3</td>
<td>+4</td>
<td>+5</td>
<td>+4</td>
<td>At One With Cretasus twice/week</td>
<td>-8</td>
</tr>
<tr valign="top">
<td>9&lt;sup&gt;th</td>
<td>+9/+4</td>
<td>+4</td>
<td>+6</td>
<td>+5</td>
<td>Dinozonian Feat</td>
<td>-9</td>
</tr>
<tr valign="top">
<td>10&lt;sup&gt;th</td>
<td>+10/+5</td>
<td>+5</td>
<td>+7</td>
<td>+6</td>
<td>Dinosaur Totem +8</td>
<td>-10</td>
</tr>
</tbody>
</table>
</div>
<h1>The Dinozonian (v 1.0)</h1>
<p style="margin-top: 12pt;">For information on the  Dinozonians, please consult page 91 on the <span style="font-style: italic;">Broncosaurus Rex: Dinosaur Planet Core Rulebook.</span></p>
<p><span style="font-size: 10pt; font-weight: bold;">Hit Die</span><span style="font-size: 10pt;">: d8</span></p>
<h1>Requirements</h1>
<p><span style="font-size: 10pt;">To qualify to become a dinozonian, a character must fulfill the following  prerequisites.</span></p>
<p><span style="font-size: 10pt; font-weight: bold;">Alignment: </span><span style="font-size: 10pt;">Any neutral nonevil.</span></p>
<p><span style="font-size: 10pt; font-weight: bold;">Sex:</span><span style="font-size: 10pt;"> Female</span></p>
<p><span style="font-size: 10pt; font-weight: bold;">Animal Empathy:</span><span style="font-size: 10pt;"> 8 ranks.</span></p>
<p><span style="font-size: 10pt; font-weight: bold;">Knowledge (nature):</span><span style="font-size: 10pt;"> 4 ranks.</span></p>
<p><span style="font-size: 10pt; font-weight: bold;">Wilderness Lore:</span><span style="font-size: 10pt;"> 4 ranks.</span></p>
<p><span style="font-size: 10pt; font-weight: bold;">Knowledge (strategy &amp; tactics):</span><span style="font-size: 10pt;"> 2 ranks.</span></p>
<p><span style="font-size: 10pt; font-weight: bold;">Language:</span><span style="font-size: 10pt;"> at least one dialect of the dinosaur species totem of the tribe you  become a part of.</span></p>
<p><span style="font-size: 10pt; font-weight: bold;">Feats:</span><span style="font-size: 10pt;"> Dinopathy.</span></p>
<p><span style="font-size: 10pt; font-weight: bold;">Special:</span><span style="font-size: 10pt;"> Must join a tribe of Dinozonians and be on good terms with the species  of the dinosaur totem.  May not have any levels in classes other  than Wild One and (if GM permits) Dinopath.  May not use Tech Level  3 or higher weapons.  Dinozonians are expected to participate in  the activities of their tribe and their allies as described on page  91 of <span style="font-size: 10pt; font-style: italic;">Broncosaurus Rex: Dinosaur Planet Core Rulebook.</span> Dinozonians  may not harm a dinosaur of the same race as their dinosaur totem.   They must also help a dinosaur of their totem when it is in need.</span></p>
<p><span style="font-weight: bold;">Class Skills</span></p>
<p><span style="font-size: 10pt;">The dinozonian’s class skills (and the key ability for each skill)  are Animal Empathy (Cha), Climb (Str), Craft (Int), Gather Information  (Cha), Heal (Wis), Hide (Dex), Intuit Direction (Wis), Jump (Str), Knowledge  (nature) (Int), Knowledge (strategy &amp; tactics) (Int), Listen (Wis),  Move Silently (Dex), Ride (Dex), Speak Language (dinosaur languages  only), Swim (Str), and Wilderness Lore (Wis).</span></p>
<p style="margin-top: 12pt;"><span style="font-size: 10pt;">Skill Points at each level: 4 + Int modifier.</span></p>
<p style="margin-top: 12pt;"><span style="font-weight: bold;">Class Features</span></p>
<p><span style="font-size: 10pt;">All of the following are class features of the dinozonian prestige  class.</span></p>
<p><span style="font-size: 10pt; font-weight: bold;">Weapon and Armor proficiency:</span><span style="font-size: 10pt;"> Dinozonians gain no new proficiency in weapons or armor.</span></p>
<p><span style="font-size: 10pt; font-weight: bold;">Dinosaur Totem:</span><span style="font-size: 10pt;"> A dinozonian’s tribe has a totem which is it’s dinosaur ally.   Dinozonians receive bonuses when interacting with dinosaurs of the same  species as their totem.  This bonus is +2 at 1&lt;sup&gt;st level,  +4 at 4&lt;sup&gt;th level, +6 at 7&lt;sup&gt;th level, and +8 at 10&lt;sup&gt;th  level.  This bonus applies to Charisma-based skill rolls made involving  dinosaurs of your tribe’s totem.</span></p>
<p><span style="font-size: 10pt; font-weight: bold;">Totem Ally:</span><span style="font-size: 10pt;"> This works just like the Wild One ability Dinosaur Ally (<span style="font-size: 10pt; font-style: italic;">Broncosaurus Rex: Dinosaur Planet Core Rulebook</span> page 32).  The only difference is that the Totem Ally must be the  same race as the Dinozonian tribe’s Dinosaur Totem.</span></p>
<p><span style="font-size: 10pt; font-weight: bold;">Dialect Similarities:</span><span style="font-size: 10pt;"> Dinozonians gain the ability to easily pick up dialects of the species  of their Dinosaur Totem.  When faced with another dialect, the  dinozonian may make a roll with a DC 15 with their Wisdom bonus.   A success means they learned the dialect.  A failure means they  can try again 24 hours later with a +2, and another +2 for every 24  hours afterwards that they are exposed to the unfamiliar dialect.   A bust means they have great difficulty picking up the dialect and any  future rolls to learn the dialect are at –2 after the first 24 hours,  with an additional –2 for each additional 24 hours.  Learning Dialect  rolls may only be made once per day.</span></p>
<p><span style="font-size: 10pt; font-weight: bold;">Dinozonian Feat:</span><span style="font-size: 10pt;"> There are new feats associated with the Dinozonians, some of which  deal with their positions.  At third, sixth, and ninth level, the  Dinozonian may gain one free Dinozonian feat.  The list of Dinozonian  Feats is listed below.</span></p>
<p><span style="font-size: 10pt; font-weight: bold;">Warrior Women:</span><span style="font-size: 10pt;"> Dinozonians are known for being fierce warriors.  Part of this  is due to them not being easy to sneak up on, while their knowledge  of tactics and the terrain also plays a role.  At second level,  dinozonians gain a +2 competence bonus in knowledge (nature), knowledge  (strategy &amp; tactics), Listen, Spot, and Wilderness Lore.</span></p>
<p><span style="font-size: 10pt; font-weight: bold;">At One With Cretasus:</span><span style="font-size: 10pt;"> Dinozonians become attuned to Cretasus and are able to call upon  it’s life force to aid them.  Starting at 6&lt;sup&gt;th level,  once per week, a Dinozonian may draw in the power of Cretasus to add  a whopping +10 to any roll.  AT 8&lt;sup&gt;th level, a Dinozonian  may do this twice per week.</span></p>
<p><span style="font-size: 10pt; font-weight: bold;">Human Awkwardness:</span><span style="font-size: 10pt;"> This works just like the Wild One ability of the same name (<span style="font-size: 10pt; font-style: italic;">Broncosaurs  Rex: Dinosaur Planet Core Rulebook</span> page 32).  The only difference  there may be is that to some male characters, the negative modifier  may actually be a bonus in interactions with them if they particularly  like the ‘jungle woman’ look.</span></p>
<p style="margin-top: 12pt;"><span style="font-size: 10pt;">Dinozonian Feats:</span></p>
<p><span style="font-size: 10pt;">1) Caregiver – This feat goes to Dinozonians who are trusted enough  to look after the children of tribal allies while they are away.   This requires a great amount of trust in the abilities of the Dinozonian  given such an important job.  The feat grants a +5 circumstance  bonus to Animal Empathy and Diplomacy rolls made with tribal allies  (either Dinozonian or dinosaur tribes).</span></p>
<p><span style="font-size: 10pt;">2) Healer &#8211; Healers are important to helping injured Dinozonians and  dinosaur allies.  Some of their remarkable healing ability is due  to the healer being able to understand what is wrong with the patient  through a spiritual and mental connection formed between allies and  fellow Dinozonians over time.  The Dinozonian gains a +6 circumstance  bonus to Heal rolls made to heal tribe members and tribal allies.</span></p>
<p><span style="font-size: 10pt;">3) Scout &#8211; These Dinozonians know the surrounding area well and are  usually tasked with scouting choice hunting grounds and, when necessary,  good ambush locations.  The feat grants a +4 Wilderness Lore and  +2 Knowledge (Strategy &amp; Tactics) competence bonus when scouting  the surrounding areas for either of the above instances.</span></p>
<p><span style="font-size: 10pt;">4) Rider &#8211; requires Mounted Combat; These Dinozonians are trained  to ride their dinosaur allies into combat when necessary or even in  friendly circumstances.  The feat grants a +4 competence bonus  to Ride made with dinosaurs of the tribal totem.  They also gain  a +2 circumstance bonus to attack rolls when mounted on dinosaurs of  the tribal totem species.</span></p>
<p><span style="font-size: 10pt;">5) Hunter &#8211; The Dinozonian is faced with providing food for the tribe,  mostly due to their own skill in hunting.  They receives a +4 competence  bonus to Hide, Knowledge (nature), and Intuit Direction rolls, all of  which are used when finding and stalking prey.</span></p>
<p><span style="font-size: 10pt;">6) Fast to Strike &#8211; Some say that the Dinozonian is “As Fast As A  Compy”.  Some also say that this is due to some Dinozonians being  more willing to fight for than negotiate a resolution.  This is  true for the purposes of striking fast in combat.  The Dinozonian  gains a +4 bonus to Initiative rolls.  Choosing to take this bonus  causes a -2 bonus to attack rolls.</span></p>
<p><span style="font-size: 10pt;">7) One Strike, One Kill &#8211; The Dinozonian is particularly good at taking  an opponent down fast to prevent lengthy combat.  This is often  due to the Dinozonian choosing to take her take to act and think out  the best attack for the most damage.  This feat gives a +2 bonus  to attack rolls, and damage is increased by one die.  To take advantage  of this bonus, the Dinozonian must act last in combat.</span></p>
<p><span style="font-size: 10pt;"> <img src='http://www.broncosaurusrex.com/wp-includes/images/smilies/icon_cool.gif' alt='8)' class='wp-smiley' title="Class Reference" /> Physically Adept – Dinozonians stay in shape and improve their  physical skills due to constant use.  This feat grants a +3 competence  bonus to Climb, Jump, Swim, and Tumble rolls.</span></p>
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